Collect pets and dig mines
Role: Sole Programmer and designer
Platform: Lua + in-house game engines
Company: Lilith Games
Demo
I did all programming parts and collaborated with Artist and Designer Jerry Liu from September 2020 to Janurary 2021.
Set data structure of stat inflation for the designer
· Pet properties such as the model, rarity, egg region, levels, and stats, etc. The designer can make a new pet by add a new line on pet's propertoies sheet.
· Item and potion properties such as the price, the time it can effect and its function. The designer can make a new item by add a new line on item design sheet.
· Mines properties such as model, time refresh, zoning, and money player receives, etc.
· Bag system and Pet collection handbook.
Animation tool for the artist
· UI animation tool such as where should the UI pop up and the way the UI pop up.
· Pet spawn animation tool such as camera angle, animation length, etc.
Pet simple AI by FSM
Above is the base function of FSM. Specifically, FSM has OnEnter, OnLeave, OnUpdate, OnEvent.
I used FSM to make pet follow, idle, dig mine and play around.
Data security
Most of data calculation happens in server-sided to insure data security. And server pass the calculation result to client.
Contribute design to trade-up system
Briefly, player can put five pets in incubator and get a new pet randomly.